Free learning games for primary
Short, focused games across maths, English, science and geography — EYFS to Year 6. Each one has a single rule: you can only win by doing the real skill, so playing is practising. 100% free — no login, no account, nothing uploaded. Runs on any Chromebook, tablet or laptop.
Pick a game
Filter by subject or age. New games are added steadily — each one built to full quality, not rushed out.
No games match that combination yet — more are on the way. Try .
Why these games are different
Most “free game” sites let children click around and still score. Ours don’t.
You can only win by doing the skill
Every game has one load-bearing rule — feed the monster only when you’ve counted exactly right, open the gate only when the number bond is correct. There’s no lucky-clicking path to a high score, so every minute of play is a minute of practice.
Private by design
No login, no account, no camera, and nothing is ever uploaded. Games run entirely in the browser, so a whole class can play without any data leaving the device — safe for primary classrooms.
Nothing to install
If you’ve ever installed GCompris on every computer one by one, this is the easy version: open a link and play. Perfect for locked-down Chromebooks where you can’t install software.
One idea, done well
Each game teaches one clear thing and is built to full quality before it ships. We’d rather grow slowly with games worth playing than flood the page with half-finished ones.
For teachers
All mousecalls learning games
mousecalls learning games are free, browser-based educational games for primary school pupils across maths, English, science and geography, from EYFS (Reception) through Year 6. Every game is designed so pupils can only make progress by practising the target skill, with no login, no account and nothing uploaded.
Available now
- Count the Critters — Maths, EYFS to Year 3. Move the basket to catch exactly the right number of critters while dodging the bugs. Counting to 5, 10 and 15.
- Bridge Builder — Maths, Year 1 to Year 2. Grab the floating plank that completes the number bond to build Milo a bridge across the river before the flood rises. Bonds to 5, 10 and 20.
- Living or Not? — Science, Year 1 to Year 3. Drag each thing off the conveyor into the right bin — living, once-living or never-alive — before it falls off the end.
- Star Lines — Maths, EYFS to Year 3. Join the numbered stars in order to reveal a hidden constellation before sunrise. Counting order and skip-counting in 2s, 5s and 10s.
- Compass Quest — Geography, Year 1 to Year 5. Use the compass (N, E, S, W) to guide Milo across a treasure island to the treasure before the steps run out.
- Sky Glide — English, EYFS to Year 1. Fly Milo through the hoop with the letter the pictured word starts with. Initial letter sounds.
- Beat Keeper — Music, EYFS to Year 4. Tap in time as each note reaches the ring to keep the groove going. Steady beat and rhythm.
- Critter Lab — Science, Year 2 to Year 5. Set the numbers that run a living pond’s food chain — algae, fish and a hungry pike — then press play and keep it balanced.
- Leap — Maths, Year 1 to Year 4. Plan a frog’s jumps along the number line across the pond, stream and river to land on the fly exactly. Number bonds, place value, multiples and subtraction.
- Market — Maths, Year 1 to Year 4. Run the market stall: work out the change and give it from the till using the fewest coins. Money, change and subtraction.
- Word Vine — English, EYFS to Year 4. Grow a vine of real words by changing one sound at a time — swap, add or snip a sound — to climb to the goal word. CVC words, digraphs and phoneme manipulation.
- Coordinate Castle — Geography, Year 1 to Year 6. Explore a 3D castle in first person: read grid references, (x,y) coordinates and compass directions off the map, walk to the square and dig for treasure.
- Number Caverns — Maths, Year 1 to Year 5. Explore a glowing 3D cave, collect number-crystals that add up to exactly the target, and carry them to the vault. Addition, number bonds and mental maths.
In development
- Times-Table Tracks — Maths, Year 3 to Year 4 — multiplication fact recall.
- Sight-Word Pop — English, Year 1 to Year 2 — high-frequency reading words.
- Circuit Spark — Science, Year 4 to Year 6 — simple series circuits and electricity.
- Continent Hop — Geography, Year 1 to Year 4 — continents and oceans.
